A Platform-Independent Model for Videogame Gameplay Specification
نویسندگان
چکیده
Videogames require a more precise specification language to define and communicate gameplay than rules written in natural language. The proposed platform-independent model for videogame gameplay specification offers game designers a precise model to describe, analyze and communicate gameplay from early stages of development. The social context diagram defines how many players and teams interact with the game system. The structure diagram defines the game elements, attributes and events that compose the game system. And the rule set defines the game system behavior, implicitly specifying gameplay through precisely defined declarative rules.
منابع مشابه
Understanding the Videogame Medium through Perspectives of Participation
The videogame medium enables the player to participate in meaningful activities from which a gameplay experience emerges. The multiplicity of forms that a videogame can take associated with the subjective and holistic nature of experience challenge a comprehensive and systematic approach to design in the videogame medium. In this paper we present a conceptual model to support game design and ga...
متن کاملA model for specification, composition and verification of access control policies and its application to web services
Despite significant advances in the access control domain, requirements of new computational environments like web services still raise new challenges. Lack of appropriate method for specification of access control policies (ACPs), composition, verification and analysis of them have all made the access control in the composition of web services a complicated problem. In this paper, a new indepe...
متن کاملEvolution of Spatial Configurations In Videogames
This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.
متن کاملEvolution Of Space Configuration In Videogames
This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.
متن کاملInteractivity and Reward-Related Neural Activation during a Serious Videogame
This study sought to determine whether playing a "serious" interactive digital game (IDG)--the Re-Mission videogame for cancer patients--activates mesolimbic neural circuits associated with incentive motivation, and if so, whether such effects stem from the participatory aspects of interactive gameplay, or from the complex sensory/perceptual engagement generated by its dynamic event-stream. Hea...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2009